Pre-orders: When is it good and when is it not? An example from Owlcat studio

Предзаказы: когда это хорошо, а когда нет? Пример студии Owlcat
Pre-orders: When is it good and when is it not? An example from Owlcat Studio (Image via original source)

Pre-orders: Risks for developers and players

Pre-orders have become a hot topic lately, especially in the gaming industry. On the one hand, they are a great way for developers to get funding for their projects while they are still in development. On the other hand, players take a risk by paying money for a product that may never be released or may not live up to expectations.

An example is the Owlcat Games studio.

If a developer constantly asks for prepayment and then delays the release of the game, players will lose trust in him.

Respect for the players

Ultimately, it's important to remember that a developer needs to respect their players. If Owlcat or any other studio is taking pre-orders, they need to be honest with players about what they expect from them and when they will receive their product.

News Express Team
News Express Team

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